
There+are+some+gorgeous+stretches+of+track+in+2048. Even the combat events get a little tiresome after a while, so it can be frustrating to be forced to do these when all you want to do is race especially given the 30 second plus load times. I personally think zone mode where players must navigate a track with a ship that steadily gains speed has overstayed its welcome in this series, although I do love the stunning visual design this time out. It works well for the most part, although if you don't like a particular event type, you will be forced to do it many times if you want to access every challenge. You may have to use a fighter class ship to win a race against speed ships, or the weapon selection may be pared right back. There's a predictable selection of races, time trials, zone races and combat challenges, each of which receive added tweaks to spice things up.

While Wipeout's figurative cup might not exactly runneth over with new courses, it makes the most of the ten on offer by mixing up the challenges. New race options open up on a honeycomb grid, and the game gradually moves through the speed classes as you progress.


It's a clever change.Īgainst this familiar backdrop, Studio Liverpool has constructed a decent single player campaign that takes players through three racing seasons in the AG league: 2048 - 2050. So if you're in the lead, for instance, it will probably be more helpful to hit the green pads to pick up items like shields, speed boosts and the like. The latter are now divided into green and yellow, or defensive items versus attacking power-ups. As fans would expect, speed boost pads are spread liberally along the courses, as are glowing pick-up panels. It's all about fast racing, using air brakes to wrangle tight corners without losing speed, and attempting to destroy the competition. In many ways, however, this is the Wipeout we know and love.

The idea of moving away from the highly stylised look that has dominated the series' visual design is an interesting one, but it does have gameplay ramifications, which we'll get to later. It's set in a world that's midway between a familiar, modern urban landscape and the hyper-futuristic-neo-Tokyo it would apparently become by, say, 2097. Kicking off in 2048, this new Wipeout represents a window into the formative years of the anti-gravity racing league.
